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27/01/2012

#10 QuestGarden



WARNING: *CHILDREN NOT ALLOWED !


*unless also a teacher with a strong understanding of pedagogy.

What is it? What does it do?

QuestGarden is an online authoring tool, community and hosting service that is designed to make it easier and quicker to create a high quality WebQuest. No knowledge of web editing or uploading is required.

WebQuests are defined by its co-creator, Bernie Dodge (his original conception paper is here) as:  
'an inquiry-oriented activity in which some or all of the information that learners interact with comes from resources on the Internet ... [they] are designed to use learners' time well ... to focus on information, rather than looking for it and to support learners' thinking at the levels of *analysis, synthesis and evaluation.'

QuestGarden is the place to go for stimulating teachers' ideas for designing their own WebQuests, and there are a range of templates and step-by-step guidance to doing so.  Fully developed Quests can be accessed by co-authors privately or collaboratively using a group code and shared with the community.  Users are encouraged to comment on other work and to build new Quests onto existing designs.   This is importantant as teachers aim to adapt exisiting material to suit the needs of their learners.  Existing WebQuests can be searched in numerous ways and there is a recently-published section (all those completed in the last 14 days).

QuestGarden has a strict age policy. Children are excluded from participating on the site.  This is justified here.  A free 30-day trial of the lesson creation tools is available and a 2-year subscription that offers additional features costs only $20.  See more on this in limitations.

Relevance to language learning?

WebQuests have a specific relevant to ELT.   They take a constructivist approach to learning and an integrative approach to CALL (Computer-Assisted Language Learning).  They also fit the model of content and task-based learning.  Students don't just search for information, the principle use of 'Web 1.0'. Although we are now heavily into an established phase of 'Web 2.0', this tool is still a relevant idea for the classroom and still widely used by in ELT because of the task-based approach that they take.

WebQuests collate, organise and assess information under a specific goal that has been set by the tutor.   They draw on students' thinking at these three levels*:

•ANALYSIS breaking down into parts, forms
•SYNTHESIS combining elements into a pattern not clearly there before
•EVALUATION according to some set of criteria, and state why
 

There can be a high level of autonomy and creative production employed.  With proper guidance and 'scaffolding' techniques employed by the teacher more qualitative learning can take place amongst the students.   They are mini-projects in which much of the input comes from the Internet.  

They are based on some assumptions about effective learning.  Authentic tasks, with real data, are better than textbooks. Learning occurs more with Social interaction than working alone.  Higher-order thinking needs to be developed early.  Furthermore, uncertainty and doubt are instructionally useful.  Learners are given a problem which seems out of their reach, but with enough support they are shown that they can achieve outcomes.  Because there is a powerful underlying approach to pedagogy, however,children and novice teachers are actually disuaded by the site from designing their own.


WebQuests can:
  • be engaging - students collaboratively learning and working towards a common goal.
  • draw on the enhancement gained from social-interaction/working in groups.
  • be a great use of Internet resources without needing specific technological know-how.
  • be designed to aid communicative learning, the sharing of knowledge and discovering new things.
  • be used more simply as a linguistic tool. 
  • have an interdisciplinary feature, using task-based activities to discover about language and subject(s) simultaneously.
  • encourage higher-order thinking skills. such as shown in Bloom's Taxonomy - cognitive, affective and psychomotor (three domains of educational objectives). 
  • involve tasks that require self and peer-motivation.
  • require or develop greater concentration and effort.
adapted from Gavin Dudeney, The Internet and The Language Classroom, CUP, 2007

Trying it for myself - with a WebQuest Partner

WebQuests are usually framed by four main sections:
  • Introduction - overall theme established. Background information on the topic.  Key vocabulary and concepts which learners need to complete the tasks.
  • Task/Assessment - Explains clearly what learners have to do at each stage. Needs to be highly motivating and intrinsically interesting for them.  Based on authentic situation.  Can use role-play scenario.
  • Process - Guides learners through activities/research.  Web-based resources, reached via task doucment.  For language learning, this can focus on lexical items/grammar.  One or more 'products' need to be presented at the end of stage.
  • Evaluation - A reflection, self-evaluation, comparing and contrasting phase.  Giving feedback, discussing what was learned.  Teacher evaluation with modeling/examples of good work.
The QuestGarden site actually remodels this outline and guides the creator through 5 stages (see right), setting up checkpoints on the way.  It recommends doing each stage in order, although any creator can go back and forth and modify things later. It uses a WYSIWYG layout, so clicking on Tools > Preview shows your WebQuest progress at any stage. It also has advice (tips) at each stage and intelligently gives stark 'alerts' if it thinks you might have gone wrong.



For my collaborative effort, with fellow student, 'Bua', from my ICT group, we established a fictional Summer School. We decided to use one of the suggested templates - 'On Trial' but modified the tasks and process for our imagined learners.

While I wrote an introduction, task outline and how the students would be evaluated, Bua worked through the step-by-step process guide for the students, pointing them in the direction of which websites would be good sources of material and kept a check on original sources for the credits section. 

At each stage of the 5 stages, there is a checkpoint to make sure you are completing the design of the WebQuest.  This is useful for keeping a focus on the pedagogy of ' analysis, synthesis, evaluation'.

There is also a constantly updated 'readability' grade. The site calculates an estimate of how difficult it will be for someone to read the text in the WebQuest. It does this by using a readability formula known as the Flesch-Kincaid Grade Level.  The higher the number, the higher the difficulty of reading the text, and isn't necessarily better.  Clearer instructions could lead to a lower, but better grading.  Our Quest finished up with a 4.5 grading, which seems about right for our students.

The process (stage 3) is the most important, the most time-consuming phase of all, because that functions as the explicit guide for the students.  Process involves students actively requiring an interdependency, so that it is not sufficient to discover information about their 'role' in isolation.  Although there are times when students are individually researching their role.  They need to share and discuss their role in relation to others.  This will be encouraged but also deliberately tested in a class debate about 'who has the most important role?' - this is a deliberately misleading question.  Some might think the 'judge' - but actually the jurors make the judgement as a group, a judge can only set up a possible verdict.

The resulting trial will only take place once a lot of discussion and practice has taken place, with writing tasks given out along the way, to test newly-acquired knowledge.



Our final shared, editable WebQuest draft is here: The Stolen Laptop


We would encourage comments and suggestions as to how it can be improved.  Please do so using the links above or comment directly after this blog entry.



What limitations are there?                                           QUALITY CONTROL ISSUE !

WebQuests can be a very time-consuming process for the teacher to prepare.  To do them well, requires a lot of planning, research and cross-referencing.  They can easily be left under developed, which could cause students to feel demotivated or unable to see the point.  Even adapting an existing WebQuest requires care.  It could easily be badly handled if rushed.  But done well, they can engage students and tap into higher-level thinking skills, collaborative working and take the positive benefits of learner-learner interaction, leading to task completion which can be greater than the sum of its parts.

QuestGarden, as a prominent resource, is unusual for employing an age-restricted policy.  It doesn't just put users off by a subscription (after one month free), it actively seeks to remove under-age and poorly conceived Quests. They even reserve the right to cancel membership for anyone under 18.

While it might be a notable effort to keep the quality of the material on the site higher than it would otherwise be, it is somewhat arbitrary to say that 18 is the point at which a well-designed Quest is more likely.  There are plenty of experienced and employable teachers who would still be unable to design a WebQuest with the strong underlying pedagogy that is encouraged. 

Furthermore, it is not beyond the possibilities of an '8th grader', as the site refers to, to be able to make one. Looking at some of the above-18 WebQuests, I would say that the quality control is not high and many of the Quests out there are simply poorly executed and not recommended at all.

QuestGarden (mp3)
More Information:

Watch an interview with Bernie Dodge from his office in San Diego, including an example WebQuest about The Berlin Wall:



More information on WebQuests at Bernie Dodge's original site - WebQuest.org

26/01/2012

#9 Penzu


What is it? What does it do?

Ever felt like a student was producing some really good written work, except their handwriting is illegible? Well....

Penzu is a simple writing tool. It is the closest thing online to creating and maintaining a personal journal in the style of a regular paper journal. An email is all that is required to be able to save journal entries, which is the main purpose, I would guess, to using it.


Simply register for a free or you can upgrade to Pro for around $20 per year.  When I signed up I was bugged initially to go Pro but that's because I was accidentally trying to add another journal.  Penzu will remind you about your journal by sending an email at the frequency of your choosing.   You can choose from one of several fonts (more in Pro version).  

You can create your own entries by adding a title and some text.  Each entry is automatically dated and navigation is done using the tabs on the right-hand side.  Text can be modified in a similar way to standard word processing software. Pictures can be added from your computer or Flickr account using the camera tool. The picture will appear in the margin and can be moved vertically to position it the revelant text :

If you want a journal entry to be shared then press the 'mail' icon, and the entry can be emailed, anonymously if desired. Alternatively you can simply print the entry, which is useful for students who have been asked to do some writing using this tool and need to submit for checking.  Commenting has recently been improved so that comments can now be edited and deleted from other users on both shared and public entries!

Penzu's attraction is, like many of these tools being discussed, the simplicity.  In this case, the simple act of keeping writing neat and tidy and, for this reviewer especially, READABLE!


Relevance to language learning?

Any tool which helps learners to produce written work has got to be worth a look.  It would be naive to think that good quality handwriting is still essential when the majority of written communication nowadays, by all learners, is is typed.  While setting up and maintaining a blog takes a bit more effort, the simple act of getting something done on 'paper' can be increased by this tool.  Clearly, it can be used to set written homework task for students.  To be able to store written work, without it getting lost, stained with coffee marks or eaten by your pet dog must bring some advantage! 

 
How can it be used?


Penzu has many possibilities, both for the teacher and the students:

  • Online materials, using text and images, can be created in advance.
  • Model answers can be shown, demonstrating paragraph structure, cohesive devices, linking words, anaphoric/cataphoric referencing etc.
  • Students can work with draft paragraphs and improve these together, sending electronically back to the teacher.  
  • It can be used to take notes during a lecture, which can be added to later.
  • A summary of the lesson can be shown or used to remind students of what was previously taught.
  • Students can record what they learned from each lesson and shared.
  • A narrative or presentation can be collobaratively worked on in students' own time.  Part of the idea of the connected classroom is that this 'home' work is not a separate, optional entity from the lesson, but very much part of it.
  • Students can keep a journal of the academic year and be submitted as a marked assignment at the end of term. 
  • It could be used by teachers as part of professional development, using it for observations, reflect on other's lessons and provide reflective practice.

What limitations are there?

Most of the best features come with the Pro version, and this is heavily advertised within the site.   Pro includes: Mobile Access · Encryption · Journaling via Email Themes · Exporting · Tagging · Hi-Res Photos & more.  The Pro option also enables entries to be locked with '256-bit AES military-grade encryption for ultimate security', which begs the question 'If I don't go Pro am I exposing my thoughts to anyone? Entries can have embossed custom backgrounds. You can also organize with tags, export your journals to multiple formats, and journal via email with Penzu Post.  

Penzu (mp3)

25/01/2012

#8 Vimeo

What is it? What does it do?

Vimeo is a high-definition, user-generated content video site.  The image and sound quality is far superior to You Tube in terms of quality and in terms of ethics and zero-tolerance to uploading copyrighted material.  It has a much more professional feel, with incredible submissions by proper camera enthusiasts. Although it has many submissions by creative companies or adverts for online language providers, for example, it is relatively free of sponsorship and embedded advertising.

A basic, free account allows up to 500 MB of online storage and it supports HD  (720p) files, sharing with other sites and connecting to like-minded video makers.

It has a music store which contains over 45,000 tracks for you to use in your video, so there is no need to infringe other artists' work.  These are either free or very reasonably priced at $1.99.

Vimeo contains over 1,000 user-made tutorials, featuring graphic designers, film school camera-operators, lighting specialists and editors etc.  This is one of a number of Vimeo community groups, for people with similar interests or using similar recording equipment. I've just signed up myself as I already have an interest in
film making, although a lot of my previous
work involves copyrighted material! 

Anyone with an account can access the 'staff picks', track theirs and others' uploads and store favourites by themes of the user's own choosing.  I was also surprised to find that the some of the users allow their videos to be easily downloaded or played in quick-time movie format.

Vimeo contains several searchable categories to filter interest, including a super-8 film section.  Remember Steven Spielberg and JJ Abrams feature of 2011, 'Super 8'?  Well, here's an example of some arty user-generated content:


Here is a video entitled 'Scrabble'* (one of 747 with that word) made using 
'Final Cut Studio' software and featured in the group  of the same name:
(*prepare for a slight surprise at 1.26)


Here is a 'History of The Internet' - might be useful for CLIL:


There is some beautiful photography going on with this time-lapse music video
of the Milky Way and El Teide mountain in The Canary Islands: 
(18.5 million views since last April!)


A silly video which might, nevertheless, be used to launch into a lesson on writing skills:


....and there's some fantastic use of an underwater housing camera unit
going on with this slow-motion video: 



 Relevance to language learning?

'Other user-generated' video, as opposed to video generated by the learners themselves, offers second language learners an opportunity to improve their ability to understanding comprehensible input.  Videos allow teachers to ask both display and referential questions. Task-based activities which focus on fluency, learner autonomy or authentic dialogue can be based on or around video. 

Video can be valuable tools if they depict interesting, authentic scenarios.  They have a power to stimulate, provoke, entertain and engage learners into further activities which might otherwise not hold their attention.  Effective videos grab students' attention. 

Choosing a video is important, as it needs to be suitable for the context, age and level of learners.  It needs to be broken down, if necessary, into chunks of 1-2 minutes, as even a 10 minute video is too long for one consumption.  Students of any level can be easily distracted.

Although video is often popular to use with students, there still needs to be an educational purpose for it to be used in the EFL classroom.  Before deciding to implement a video-based lesson, the teacher needs to question a number of things*:

  • How will the learning experience be improved?
  • Who has chosen to use the video?
  • What language examples are to be exploited?
  • Will you pre-teach vocabulary or let this come out of the response?
  • WIll you edit the video or break it down into bitesize chunks?
  • How many times will the video be played?
  • Does the video support any syllabus or institution's curriculum. 
  • Is the technology in the classroom fir to support the format being used?
  • Have you thought about what could go wrong? Anticipation of problems?
  • Can the lesson still take place if, for whatever reason, the video cannot be shown?
  • How will comprehension of the video be assessed?
  • What is the educational purpose and how will you just the effectiveness of using it?
 
*Some of these ideas are borrowed from Christine Canning-Wilson, writing in 2000 here.

How can it be used?

Let's take the example of the 'Scrabble' video (see above), made by Daniel Ballinger.  Here is a short, straightforward monologic narrative from one side of a relationship.  It visualises inner thoughts and some of the restlessness that sometimes comes from being in a long-term relationship.  What I like about simple narratives, as opposed to over-complicated, overly-visual and meta-textual presentations is that the meaning doesn't get lost or misunderstood so easily.  What we say to a person we love and what we think can be quite different things. 

This video could be a basis for a lesson about body language, e.g. gestures and facial cues.  Teachers could explore the language involved in this, asking the students to 'read the mind' of the two characters.  The video could be show muted to begin with, and students could be paired up to guess what each one is thinking of the other.  The use of prediction tasks is widely used to stimulate interest in texts; the same can be done with video.  As highlighted above, I would break down the component parts, starting with just an image, then played without dialogue.  The student could be asked to write some dialogue for it before hearing the actual version.  A follow-up activity could involve 'writing' their own non-speaking scene, in which meaning has to come from body language.  This could be more of a writing activity, using learners exisiting vocabulary or some lexis relating to thoughts come arise out of the lesson.

Here is another video, by Ted Chung, which is also on You Tube. Students could be asked to write the story for this wordless narrative and then record themselves narrating the story back as the video plays. Great for writing/speaking practice:

When I use video I am keen to have some idea of vocabulary that might come up but I try to encourage the development of other lexis which results from the students attempts to describe what they see and hear.  Some of the videos on this site would be excellent for doing that.

What limitations are there?

There are a huge number of superbly edited but ultimately technical videos on here.  Finding an appropriate video for actual ELT might be easier said than done.  A lot of it wouldn't be suitable, relevant for using the students' L2. Some videos are fairly lengthy or show examples of bad English speaking, although still not as much as other video sites.
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Russell Stannard talks about Theory vs Practice and professional development in an interview with Richard Pinner from engnet-education.com and uploaded to Vimeo: